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KAISER

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  KAISER OBJECT OF KAISER:  The object of Kaiser is to be the first team to reach a score of 52 or more points. NUMBER OF PLAYERS:  4 players MATERIALS:  A modified 52 card deck, a way to keep score, and a flat surface. TYPE OF GAME:  Trick-Taking Card Game AUDIENCE:  All Ages OVERVIEW OF KAISER Kaiser is a trick-taking game for 4 players. These 4 players split into two teams of two with partners sitting opposite each other. The goal of the game is to be the first team to reach a score of 52 or more points. Players can achieve this goal by making bids and winning tricks. SETUP A standard deck will need to be modified. The deck is composed of 7s, 8s, 9s, 10s, Jacks, Queens, Kings, and Aces. Except the 7 of spades is replaced with the 3 of spades, and the 7 of hearts is replaced with the 5 of hearts. The first dealer is chosen at random and passes to the left for each new deal. The dealer will shuffle the deck and deal each player, one card at a time, clockwise, a hand of 8 cards. if a p

KALOOKI (CARIBBEAN)

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  KALOOKI (CARIBBEAN) OBJECT OF KALOOKI:  The object of Kalooki is to have the lowest score at the end of the game. NUMBER OF PLAYERS:  3 to 6 players MATERIALS:  Two standard 52 card decks plus 4 jokers, a way to keep score, and a flat surface. TYPE OF GAME:  Rummy Card Game AUDIENCE:  Adult OVERVIEW OF KALOOKI Kalooki is a Caribbean rummy card game for 3 to 6 players. It uses a 108-card deck made of 2 52 card decks and their jokers. The goal of the game is to go out or empty your hand first, as often as possible through the rounds of the game. The players with cards remaining in hand will score them and the player with the lowest score at the end of the game is the winner. SETUP AND CONTRACTS The first dealer is chosen at random and should pass to the left for each new round. There is a total of 9 rounds of play and the number of cards dealt to each player depends on the round. Round one has 9 cards dealt to each player, round two is 10 cards, then 11, 12, 12, 13, 14, 15, and finally

7 WONDERS

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  7 WONDERS OBJECT OF 7 WONDERS:  The object of 7 Wonders is to score the most victory points at the end of the game. NUMBER OF PLAYERS:  2 to 7 players MATERIALS:  A rulebook, a booklet of scoring sheets, 7 game boards, 8 one military victory tokens, 8 three military victory tokens, 8 five military victory tokens, 22 negative one military victory tokens, 24 gold 3 coins, 26 silver 1 coins, and 157 cards (1 border card, 1 free city card, 7 A/B wonder cards, 49 age I cards, 49 age II cards, and 50 age III cards). TYPE OF GAME:  Card Drafting Game AUDIENCE:  10+ OVERVIEW OF 7 WONDERS 7 Wonders is a card drafting game for 2 to 7 players. The goal of the game is to score the most victory points at the end of the game. This is achieved by drafting cards for your city and completing age objectives. There are special rules for 2-player 7 wonders and if you would like to know how to play that version, check the bottom of the rules. SETUP The decks are separated by ages, to start the game the A

KATLER SCHLAG

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  KATLER SCHLAG OBJECT OF KALTER SCHLAG:  The object of Kalter Schlag is to not be the loser. The loser is the player to reach 2000 or more points first. NUMBER OF PLAYERS:  4 players MATERIALS:  A 32 card French-suited deck, a way to keep score, and a flat surface. TYPE OF GAME:  Trick-Taking Card Game AUDIENCE:  Adult OVERVIEW OF KALTER SCHLAG Kalter Schlag is a trick-taking card game for 4 players. The goal of the game is to not win tricks. you want to score as few points as possible throughout the game. the first player to reach 2000 or more points is the loser. SETUP The first dealer is chosen at random and passes to the left for each new round of play. The cards are shuffled and dealt. Each player in a clockwise order should receive a hand of 8 cards. These can be dealt in packs of 3, then 2, then 3 again. Card Ranking and Values Kalter Schlag has two rankings. One is for the trump cards and the other for all other cards. The trumps are the four jacks and they rank jack of clubs

BEETLE

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  BEETLE OBJECT OF BEETLE:  The object of Beetle is to be the first player to finish your beetle. NUMBER OF PLAYERS:  2 or more players MATERIALS:  Paper, pencil, a 6-sided die, and a flat surface. TYPE OF GAME:  Party Dice Game AUDIENCE:  Any OVERVIEW OF BEETLE Beetle, also known as Bug or Cootie, is a party dice game for 2 or more players. Each player will have their own paper and pencil and will take turns rolling a die. You will then draw a part of your beetle determined by the number rolled. The player who completes their beetle first wins. SETUP Each player will receive a single sheet of paper and a pencil. The die used for every player will be placed centrally. If playing with smaller children, it may also be a good idea to draw out an example of a beetle and label which body parts correspond to each number on the die. GAMEPLAY The first player is chosen randomly by rolling the die. The player who ends with the highest number goes first. Ties are rerolled until a first player is

HI-HO! CHERRY-O

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  HI-HO! CHERRY-O OBJECT OF HI-HO! CHERRY-O:  The object of Hi-Ho! Cherry-O is to be the first player to collect 10 cherries for your bucket. NUMBER OF PLAYERS:  2 to 4 players MATERIALS:  Rulebook, 44 plastic cherries, one gameboard, 4 trees, 4 buckets, and a spinner. TYPE OF GAME:  Children’s Board Game AUDIENCE:  3+ OVERVIEW OF HI-HO! CHERRY-O Hi-Ho Cherry-O! is a children’s board game for 2 to 4 players. This game is great for little kids and teaches the fundamentals of counting while also being slightly competitive and fun. The goal of the game is to be the first player to collect the needed 10 cherries from the trees to your bucket. SETUP Each player will choose a color. This will assign them both a bucket and a tree of a matching color. Then each player will take 10 cherries and place them in the spots in the trees. The first player is randomly determined or can be the youngest player in the group. GAMEPLAY The first player will take their turn and the game passes to their left.

COMET

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  COMET OBJECTIVE OF COMET:   Be the player with the highest score at the end of the game NUMBER OF PLAYERS:  2 players NUMBER OF CARDS:  48 card deck RANK OF CARDS:  2 (low) – K (high), Aces removed TYPE OF GAME:  Stops, Hand Shedding AUDIENCE:  Kids, Adults INTRODUCTION   TO COMET Feelings on comets changed thanks to a scientist named Edmund Halley.  He theorized that many of the comets throughout history were in in fact the same object passing by.  In 1705, Edmund Halley published his idea that the comets recorded throughout history were in fact the same object making periodic passes by the Earth.  Prior to this theory, comets were seen as eventful omens.  Based on Halley’s calculations, the same comet that appeared throughout history would once again whiz by the earth in late 1758 or early 1759.  Right on schedule, Halley’s Comet appeared on Christmas in 1758. The appearance of a comet is exciting enough, but the scientific revelation that this particular appearance was part of cau

CRAG

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  CRAG OBJECTIVE OF CRAG:  Be the player with the highest score at the end of the game NUMBER OF PLAYERS:  2 or more MATERIALS:  Three 6 sided dice TYPE OF GAME:  Dice AUDIENCE:  Family, Adults INTRODUCTION TO CRAG Every now and then it seems like a fun idea to play good ole fashioned Yahtzee.  Let’s face it, that game is sitting in the back of almost every closet in America collecting dust.  We get it out and dive in only to remember half way through why we do not play it.  It takes  so long .  What should be the perfect light party game becomes a drag while players wait for others to complete their turn.  There is a solution to this problem – Crag.  Crag is a a fast paced alternative to Yahtzee that only involves three dice and two rolls per turn.  If you want a Yahtzee ish   experience with faster gameplay, this is the game for you.  토토사이트추천 THE SCORECARD THE PLAY Have each player roll all three dice.  The player with the highest total gets to go first.  On their turn, each player w

MALTESE CROSS

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  MALTESE CROSS OBJECTIVE OF MALTESE CROSS:  Be the first player to score 100 points NUMBER OF PLAYERS:  2 – 4 DOMINO SET REQUIRED:  Double six TYPE OF GAME:  Domino AUDIENCE:  Kids, Adults INTRODUCTION  TO MALTESE CROSS Maltese Cross is a draw domino game with an added layer of complexity.  Players will be challenged to form a Maltese Cross with doubles before freely adding tiles onto the lines.  This makes beginning the game with doubles in hand extremely crucial. SET UP Put the dominoes pip side down on the playing area.  Mix them up and enjoy the pleasant clacking of tiles.  Players then take turns drawing a single domino at a time until they have the required amount.  Each player should have seven dominoes for a two player game.  In a game with three or four players, each  person should have five dominoes. The remaining dominoes are pushed to the side and form the boneyard.  They are used as a draw pile. THE PLAY The player with the highest double begins the game.  That player pla